Take That in the Sweet July music video, stylized in the sepia Carousel graphic style

Take That — Sweet July

Category

Official Music Video · AI Production

Client

Rohtau — London

Year

2026

Official music video for Take That's single Sweet July, produced in July 2026.

Directed by Vaughan Arnell and executed by Merman and Rohtau, London-based creative studios, the project is a true collaboration of amazing artists.

Originally designed by Vaughan Arnell and Jordi Bares (Creative Director), it rested on the body of work of Zed Zara, Linus Konetschnig and myself. Together, we built the visual world of the song from the ground up, using an AI-driven production pipeline pushed to a broadcast-ready finish.

My work covered the two main phases of the production: a part of the AI visual creation — from graphic style exploration and per-shot style validation to animation exploration and final 4K generation — and the edit itself, rebuilt shot by shot from the visual draft made by Take That's team.

You can see the full breakdown below the final video

Role

Creative Direction · AI Image Generation · AI Video Workflow · Compositing · Editing

Collaboration

Zed Zara · Linus Konetschnig — Agency: Rohtau (London)

Deliverables

Official Music Video · Key Visuals · Image-to-Video Shots · VFX & Compositing · Final Edit

Final Film

The official Sweet July music video.

You can watch the official video on YouTube.

Process

Two main phases: creating the AI visuals, and rebuilding the edit.

Part I · 01

Style Exploration

Early graphic style research and visual directions for the world of Sweet July.

Part I · 02

Style Validation

Previewing and validating every explored style with the team on Milanote.

Part I · 03

Animation Tests

Animation exploration using the validated graphic style.

Part I · 04

Final 4K Shots

Final shot generation in 4K, with a creation process refined along the way.

Part II · 05

Edit Rebuild

Rebuilding the full edit shot by shot from the team's visual draft.

Part I · 01 — Style Exploration

Exploring the graphic identity of Sweet July.

The first stage of the project was a wide graphic style exploration, built on a hybrid workflow between two tools. Midjourney was used to generate the graphic styles themselves — starting from style references adapted to the use of Take That as a music band — and NanoBanana was then used to derive those styles, bringing in the character likeness of the band's talents.

These explorations were shared with the team as style documents to guide the creative conversation and converge on the final look of the video.

01a — The Workflow

From on-set footage to a fully stylized frame.

Live-action on-set frame from the Sweet July shoot
Live Action — On-Set Frame
High-contrast ink and halftone graphic style generated in Midjourney
Graphic Style — Midjourney
NanoBanana conversion of the on-set frame into the ink and halftone style, keeping the band's likeness
NanoBanana Conversion — Style + Likeness
01b — Midjourney Exploration

The graphic styles explored for the video.

Midjourney graphic style exploration for Sweet July
Midjourney graphic style exploration for Sweet July
Midjourney graphic style exploration for Sweet July
Midjourney graphic style exploration for Sweet July
Midjourney graphic style exploration for Sweet July
Midjourney graphic style exploration for Sweet July
01c — NanoBanana Likeness

The band's likeness, inside the graphic style.

NanoBanana derivation with the band's likeness in the Sweet July graphic style
NanoBanana derivation with the band's likeness in the Sweet July graphic style
NanoBanana derivation with the band's likeness in the Sweet July graphic style
NanoBanana derivation with the band's likeness in the Sweet July graphic style
NanoBanana derivation with the band's likeness in the Sweet July graphic style
NanoBanana derivation with the band's likeness in the Sweet July graphic style
Part I · 02 — Style Validation

Reviewing and validating the styles with the team on Milanote.

Every explored style was gathered on Milanote, a collaborative board tool, so the whole team could preview the directions side by side — the raw Midjourney research, the NanoBanana likeness passes, and the triptych variations — all in one shared space.

The boards made the creative conversation fast and visual: comparing versions, commenting directly on frames, and converging on the validated styles before moving into animation.

Milanote board gathering all triptych style variations for team review
Milanote style review board for Sweet July
Milanote style review board for Sweet July
Milanote style review board for Sweet July
Milanote style review board for Sweet July
Part I · 03 — Animation Exploration

Bringing the validated style into motion.

With the style locked, the next phase explored how it should move. Starting from a real on-set take used as the driver video, I derived control passes and ran animation experiments across several AI video generation models — testing as many possibilities as possible to get the widest range of options for the video.

03a — The Driver

One take from the shoot, turned into a control signal.

TAK 285 — Original Plate
Depth Pass
Lineart Pass
03b — Animation Experiments

Testing the style across AI video generation models.

Seedance 2.0 — Brush & Ink Comic Style
Wan VACE — Control-Driven Generation
Collage Image-to-Video Test
ComfyUI Pipeline Test
03c — Video Review on Milanote

All the animation research, gathered for the team.

Milanote board gathering the video research: driver, source images, animation experiments and results
Part I · 04 — Final 4K Generation

Generating the final shots in 4K.

For the final stage, every shot of the video was assigned across the three of us. The creation process kept evolving throughout this phase — each iteration refining the pipeline to reach a cleaner, more controlled, broadcast-ready result.

04a — Shot Validation

Every shot validated from its first frame.

Shot validation board mapping take numbers to raw and stylized first frames across style evolutions
Shot Validation Board — First Frames, Raw vs Stylized
Shot validation board mapping take numbers to raw and stylized first frames across style evolutions
Shot Validation Board — Continued
04b — Final 4K Shots

The validated frames, generated as final 4K shots.

Water Ink Style
Gritty Ink Style
Carousel Style
Comic Book Style
Part II · 05 — Edit Rebuild

Rebuilding the full edit from the team's visual draft.

On this project I was also in charge of the edit. Take That's team had assembled a visual draft of the video, and my job was to take every shot and rebuild the entire cut to match it — same structure, same timing, same intent — so the AI-generated shots could slot perfectly into the approved edit.

05a — Timeline Evolution

The cut, rebuilt and progressively filled with AI shots.

After Effects Timeline — Evolution of the Rebuilt Edit
05b — The DaVinci Handoff

Converted to DaVinci Resolve for the final review.

The Sweet July edit converted into DaVinci Resolve, with all TAK renders in the media pool
DaVinci Resolve — TT Main Timeline, Converted from After Effects
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